Campaign |
---|
AOI DID EI HttT Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS |
Era |
AoH D GW - D(AM) EoM EoMR I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) |
Language |
C |
The horsemen of western Arendia band into clans comprised for the most part of extended families, and the chieftain of a clan is usually the eldest fit male. The clan chief does not wield all the power, for the bowriders, who band together, comprise half of the clan's military might, but his influence should not be underestimated. Special Notes: The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level.
Advances from: | Horseman |
---|---|
Advances to: | Warlord |
Cost: | 34 |
HP: | 46 |
Movement: | 8 |
XP: | 88 |
Level: | 2 |
Alignment: | lawful |
ID | Arendian Chief |
Abilities: | leadership |
sword blade | 10 - 3 melee |
Resistances: | |
---|---|
blade | 20% |
pierce | -20% |
impact | 30% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 4 | 20% |
Deep Water | 99 | 20% |
Flat | 1 | 40% |
Forest | 3 | 30% |
Frozen | 2 | 30% |
Hills | 2 | 40% |
Impassable | 99 | 20% |
Mountains | 99 | 20% |
Mushroom Grove | 4 | 20% |
Sand | 2 | 30% |
Shallow Water | 4 | 20% |
Swamp | 4 | 20% |
Unwalkable | 99 | 20% |
Village | 1 | 40% |